AttributesValues
type
value
  • In this paper, we present the results of a case study conducted to validate the effectiveness of our gamification analytics model for teachers proposed in [20]. To conduct this case study, we developed a tool to monitor and adapt gamification designs in gamified adaptive educational systems. Employing this tool, the case study was conducted in a real situation, and the findings suggest that the use of our model and tool improves students’ engagement, learning outcomes, and motivation.
subject
  • Evidence
  • Gaming
  • Evaluation methods
  • Scientific method
  • Behavioral economics
  • User interface techniques
  • Gamification
part of
is abstract of
is hasSource of
Faceted Search & Find service v1.13.91 as of Mar 24 2020


Alternative Linked Data Documents: Sponger | ODE     Content Formats:       RDF       ODATA       Microdata      About   
This material is Open Knowledge   W3C Semantic Web Technology [RDF Data]
OpenLink Virtuoso version 07.20.3229 as of Jul 10 2020, on Linux (x86_64-pc-linux-gnu), Single-Server Edition (94 GB total memory)
Data on this page belongs to its respective rights holders.
Virtuoso Faceted Browser Copyright © 2009-2025 OpenLink Software