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Pathways into Darkness Pathways into Darkness Pathways into Darkness 通往黑暗之路 Pathways into Darkness Pathways into Darkness
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Pathways into Darkness est un jeu vidéo d’aventure et de tir à la première personne développé et publié par Bungie Software Products Corporation en août 1993 exclusivement sur Macintosh. Le joueur y incarne un soldat des forces spéciales devant empêcher un dieu de se réveiller et de détruire le monde. Pour cela, le joueur doit progresser dans la pyramide où dort le dieu en résolvant des énigmes et en combattant des ennemis. Le jeu est au départ conçu par Bungie comme une suite de Minotaur: The Labyrinths of Crete mais ses développeurs décident finalement de créer un scénario inédit . Le jeu est programmé par Jason Jones, les environnements et les créatures ayant été créées par Colin Brent . À sa sortie, Pathways into Darkness est très bien reçu par la presse spécialisée et il décroche de n Pathways into Darkness is a first-person shooter adventure video game developed and published by Bungie in 1993, for Apple Macintosh personal computers. Players assume the role of a Special Forces soldier who must stop a powerful, godlike being from awakening and destroying the world. Players solve puzzles and defeat enemies to unlock parts of a pyramid where the god sleeps; the game's ending changes depending on player actions. Pathways into Darkness é um jogo eletrônico de aventura de tiro em primeira pessoa desenvolvido e publicado pela Bungie em 1993 para computadores pessoais Apple Macintosh. Os jogadores assumem o papel de um soldado das Forças Especiais que deve impedir que um ser poderoso e divino desperte e destrua o mundo. Os jogadores resolvem quebra-cabeças e derrotam os inimigos para desbloquear partes de uma pirâmide onde o deus dorme; o final do jogo muda dependendo das ações do jogador. Pathways into Darkness — приключенческая компьютерная игра, шутер от первого лица, разработанная и выпущенная компанией Bungie в 1993 году, эксклюзивно для персональных компьютеров Apple Macintosh. В 2013 году игра была переиздана для современных версий macOS в качестве бесплатного приложения, доступного через AppStore. 《通往黑暗之路》(英语:Pathways into Darkness)是Bungie工作室1993年为苹果公司麦金塔个人计算机推出的第一人称射击冒险电子游戏。玩家操纵特种部队军人角色解开谜题并打败敌人,将金字塔各层解锁,目的是防止其中沉睡的强大神灵苏醒并毁灭世界。游戏结局取决于玩家操作。 《通往黑暗之路》起初的开发设想是《》续作,后来改为原创剧情。为游戏编程,游戏环境和各种生物大多是他的朋友科林·布伦特开发。游戏在支持的苹果电脑型号上可以实现三维材质贴图和立体声音效。《通往黑暗之路》面世后获得好评并拿下多个奖项,是Bungie首款获得商业成功的游戏。工作室用赚到的钱搬到新址并扩张团队,开始开发《》。据琼斯表示,《通往黑暗之路》不会出续作。 Pathways into Darkness är en uppföljare till Minotaur fast istället för att nöja sig med två dimensioner gjorde man spelet till ett 3D-spel som skilde sig från de flesta konkurrenterna genom att innehålla en lite tyngre story än vad som var vanligt. Denna artikel om datorspel saknar väsentlig information. Du kan hjälpa till genom att lägga till den.
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Pathways into Darkness — приключенческая компьютерная игра, шутер от первого лица, разработанная и выпущенная компанией Bungie в 1993 году, эксклюзивно для персональных компьютеров Apple Macintosh. В 2013 году игра была переиздана для современных версий macOS в качестве бесплатного приложения, доступного через AppStore. Pathways into Darkness é um jogo eletrônico de aventura de tiro em primeira pessoa desenvolvido e publicado pela Bungie em 1993 para computadores pessoais Apple Macintosh. Os jogadores assumem o papel de um soldado das Forças Especiais que deve impedir que um ser poderoso e divino desperte e destrua o mundo. Os jogadores resolvem quebra-cabeças e derrotam os inimigos para desbloquear partes de uma pirâmide onde o deus dorme; o final do jogo muda dependendo das ações do jogador. Pathways começou como uma sequência de Minotaur: The Labyrinths of Crete da Bungie, antes dos desenvolvedores criarem uma história original. Jason Jones programou o jogo, enquanto seu amigo Colin Brent desenvolveu os ambientes e as criaturas. O jogo apresenta gráficos tridimensionais mapeados em textura e som estéreo nos modelos Macintosh suportados. Pathways foi aclamado pela crítica e ganhou uma série de prêmios; também foi o primeiro grande sucesso comercial da Bungie e permitiu que a equipe de Jason Jones e Alex Seropian se mudasse para um escritório em Chicago e começasse a pagar funcionários. Pathways into Darkness is a first-person shooter adventure video game developed and published by Bungie in 1993, for Apple Macintosh personal computers. Players assume the role of a Special Forces soldier who must stop a powerful, godlike being from awakening and destroying the world. Players solve puzzles and defeat enemies to unlock parts of a pyramid where the god sleeps; the game's ending changes depending on player actions. Pathways began as a sequel to Bungie's Minotaur: The Labyrinths of Crete, before the developers created an original story. Jason Jones programmed the game, while his friend Colin Brent developed the environments and creatures. The game features three-dimensional, texture-mapped graphics and stereo sound on supported Macintosh models. Pathways was critically acclaimed and won a host of awards; it was also Bungie's first major commercial success and enabled the two-man team of Jason Jones and Alex Seropian to move into a Chicago office and begin paying staff. 《通往黑暗之路》(英语:Pathways into Darkness)是Bungie工作室1993年为苹果公司麦金塔个人计算机推出的第一人称射击冒险电子游戏。玩家操纵特种部队军人角色解开谜题并打败敌人,将金字塔各层解锁,目的是防止其中沉睡的强大神灵苏醒并毁灭世界。游戏结局取决于玩家操作。 《通往黑暗之路》起初的开发设想是《》续作,后来改为原创剧情。为游戏编程,游戏环境和各种生物大多是他的朋友科林·布伦特开发。游戏在支持的苹果电脑型号上可以实现三维材质贴图和立体声音效。《通往黑暗之路》面世后获得好评并拿下多个奖项,是Bungie首款获得商业成功的游戏。工作室用赚到的钱搬到新址并扩张团队,开始开发《》。据琼斯表示,《通往黑暗之路》不会出续作。 Pathways into Darkness est un jeu vidéo d’aventure et de tir à la première personne développé et publié par Bungie Software Products Corporation en août 1993 exclusivement sur Macintosh. Le joueur y incarne un soldat des forces spéciales devant empêcher un dieu de se réveiller et de détruire le monde. Pour cela, le joueur doit progresser dans la pyramide où dort le dieu en résolvant des énigmes et en combattant des ennemis. Le jeu est au départ conçu par Bungie comme une suite de Minotaur: The Labyrinths of Crete mais ses développeurs décident finalement de créer un scénario inédit . Le jeu est programmé par Jason Jones, les environnements et les créatures ayant été créées par Colin Brent . À sa sortie, Pathways into Darkness est très bien reçu par la presse spécialisée et il décroche de nombreuses récompenses. Il devient ainsi le premier succès commercial du studio, permettant à Jason Jones et Alex Seropian de déménager à Chicago et de recruter des collaborateurs. Pathways into Darkness är en uppföljare till Minotaur fast istället för att nöja sig med två dimensioner gjorde man spelet till ett 3D-spel som skilde sig från de flesta konkurrenterna genom att innehålla en lite tyngre story än vad som var vanligt. Denna artikel om datorspel saknar väsentlig information. Du kan hjälpa till genom att lägga till den.
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