. . . "1108778805"^^ . . "/pathways-into-darkness"@en . . . . . . . . . . . . . "Pathways into Darkness \u2014 \u043F\u0440\u0438\u043A\u043B\u044E\u0447\u0435\u043D\u0447\u0435\u0441\u043A\u0430\u044F \u043A\u043E\u043C\u043F\u044C\u044E\u0442\u0435\u0440\u043D\u0430\u044F \u0438\u0433\u0440\u0430, \u0448\u0443\u0442\u0435\u0440 \u043E\u0442 \u043F\u0435\u0440\u0432\u043E\u0433\u043E \u043B\u0438\u0446\u0430, \u0440\u0430\u0437\u0440\u0430\u0431\u043E\u0442\u0430\u043D\u043D\u0430\u044F \u0438 \u0432\u044B\u043F\u0443\u0449\u0435\u043D\u043D\u0430\u044F \u043A\u043E\u043C\u043F\u0430\u043D\u0438\u0435\u0439 Bungie \u0432 1993 \u0433\u043E\u0434\u0443, \u044D\u043A\u0441\u043A\u043B\u044E\u0437\u0438\u0432\u043D\u043E \u0434\u043B\u044F \u043F\u0435\u0440\u0441\u043E\u043D\u0430\u043B\u044C\u043D\u044B\u0445 \u043A\u043E\u043C\u043F\u044C\u044E\u0442\u0435\u0440\u043E\u0432 Apple Macintosh. \u0412 2013 \u0433\u043E\u0434\u0443 \u0438\u0433\u0440\u0430 \u0431\u044B\u043B\u0430 \u043F\u0435\u0440\u0435\u0438\u0437\u0434\u0430\u043D\u0430 \u0434\u043B\u044F \u0441\u043E\u0432\u0440\u0435\u043C\u0435\u043D\u043D\u044B\u0445 \u0432\u0435\u0440\u0441\u0438\u0439 macOS \u0432 \u043A\u0430\u0447\u0435\u0441\u0442\u0432\u0435 \u0431\u0435\u0441\u043F\u043B\u0430\u0442\u043D\u043E\u0433\u043E \u043F\u0440\u0438\u043B\u043E\u0436\u0435\u043D\u0438\u044F, \u0434\u043E\u0441\u0442\u0443\u043F\u043D\u043E\u0433\u043E \u0447\u0435\u0440\u0435\u0437 AppStore."@ru . . . . . . . "339197"^^ . . "Pathways into Darkness"@en . "Pathways into Darkness \u00E9 um jogo eletr\u00F4nico de aventura de tiro em primeira pessoa desenvolvido e publicado pela Bungie em 1993 para computadores pessoais Apple Macintosh. Os jogadores assumem o papel de um soldado das For\u00E7as Especiais que deve impedir que um ser poderoso e divino desperte e destrua o mundo. Os jogadores resolvem quebra-cabe\u00E7as e derrotam os inimigos para desbloquear partes de uma pir\u00E2mide onde o deus dorme; o final do jogo muda dependendo das a\u00E7\u00F5es do jogador. Pathways come\u00E7ou como uma sequ\u00EAncia de Minotaur: The Labyrinths of Crete da Bungie, antes dos desenvolvedores criarem uma hist\u00F3ria original. Jason Jones programou o jogo, enquanto seu amigo Colin Brent desenvolveu os ambientes e as criaturas. O jogo apresenta gr\u00E1ficos tridimensionais mapeados em textura e som est\u00E9reo nos modelos Macintosh suportados. Pathways foi aclamado pela cr\u00EDtica e ganhou uma s\u00E9rie de pr\u00EAmios; tamb\u00E9m foi o primeiro grande sucesso comercial da Bungie e permitiu que a equipe de Jason Jones e Alex Seropian se mudasse para um escrit\u00F3rio em Chicago e come\u00E7asse a pagar funcion\u00E1rios."@pt . . . . . . "Pathways into Darkness is a first-person shooter adventure video game developed and published by Bungie in 1993, for Apple Macintosh personal computers. Players assume the role of a Special Forces soldier who must stop a powerful, godlike being from awakening and destroying the world. Players solve puzzles and defeat enemies to unlock parts of a pyramid where the god sleeps; the game's ending changes depending on player actions. Pathways began as a sequel to Bungie's Minotaur: The Labyrinths of Crete, before the developers created an original story. Jason Jones programmed the game, while his friend Colin Brent developed the environments and creatures. The game features three-dimensional, texture-mapped graphics and stereo sound on supported Macintosh models. Pathways was critically acclaimed and won a host of awards; it was also Bungie's first major commercial success and enabled the two-man team of Jason Jones and Alex Seropian to move into a Chicago office and begin paying staff."@en . . . . . . . "Pathways into Darkness est un jeu vid\u00E9o d\u2019aventure et de tir \u00E0 la premi\u00E8re personne d\u00E9velopp\u00E9 et publi\u00E9 par Bungie Software Products Corporation en ao\u00FBt 1993 exclusivement sur Macintosh. Le joueur y incarne un soldat des forces sp\u00E9ciales devant emp\u00EAcher un dieu de se r\u00E9veiller et de d\u00E9truire le monde. Pour cela, le joueur doit progresser dans la pyramide o\u00F9 dort le dieu en r\u00E9solvant des \u00E9nigmes et en combattant des ennemis. Le jeu est au d\u00E9part con\u00E7u par Bungie comme une suite de Minotaur: The Labyrinths of Crete mais ses d\u00E9veloppeurs d\u00E9cident finalement de cr\u00E9er un sc\u00E9nario in\u00E9dit . Le jeu est programm\u00E9 par Jason Jones, les environnements et les cr\u00E9atures ayant \u00E9t\u00E9 cr\u00E9\u00E9es par Colin Brent . \u00C0 sa sortie, Pathways into Darkness est tr\u00E8s bien re\u00E7u par la presse sp\u00E9cialis\u00E9e et il d\u00E9croche de n"@fr . . . . . . "\u300A\u901A\u5F80\u9ED1\u6697\u4E4B\u8DEF\u300B\uFF08\u82F1\u8BED\uFF1APathways into Darkness\uFF09\u662FBungie\u5DE5\u4F5C\u5BA41993\u5E74\u4E3A\u82F9\u679C\u516C\u53F8\u9EA6\u91D1\u5854\u4E2A\u4EBA\u8BA1\u7B97\u673A\u63A8\u51FA\u7684\u7B2C\u4E00\u4EBA\u79F0\u5C04\u51FB\u5192\u9669\u7535\u5B50\u6E38\u620F\u3002\u73A9\u5BB6\u64CD\u7EB5\u7279\u79CD\u90E8\u961F\u519B\u4EBA\u89D2\u8272\u89E3\u5F00\u8C1C\u9898\u5E76\u6253\u8D25\u654C\u4EBA\uFF0C\u5C06\u91D1\u5B57\u5854\u5404\u5C42\u89E3\u9501\uFF0C\u76EE\u7684\u662F\u9632\u6B62\u5176\u4E2D\u6C89\u7761\u7684\u5F3A\u5927\u795E\u7075\u82CF\u9192\u5E76\u6BC1\u706D\u4E16\u754C\u3002\u6E38\u620F\u7ED3\u5C40\u53D6\u51B3\u4E8E\u73A9\u5BB6\u64CD\u4F5C\u3002 \u300A\u901A\u5F80\u9ED1\u6697\u4E4B\u8DEF\u300B\u8D77\u521D\u7684\u5F00\u53D1\u8BBE\u60F3\u662F\u300A\u300B\u7EED\u4F5C\uFF0C\u540E\u6765\u6539\u4E3A\u539F\u521B\u5267\u60C5\u3002\u4E3A\u6E38\u620F\u7F16\u7A0B\uFF0C\u6E38\u620F\u73AF\u5883\u548C\u5404\u79CD\u751F\u7269\u5927\u591A\u662F\u4ED6\u7684\u670B\u53CB\u79D1\u6797\u00B7\u5E03\u4F26\u7279\u5F00\u53D1\u3002\u6E38\u620F\u5728\u652F\u6301\u7684\u82F9\u679C\u7535\u8111\u578B\u53F7\u4E0A\u53EF\u4EE5\u5B9E\u73B0\u4E09\u7EF4\u6750\u8D28\u8D34\u56FE\u548C\u7ACB\u4F53\u58F0\u97F3\u6548\u3002\u300A\u901A\u5F80\u9ED1\u6697\u4E4B\u8DEF\u300B\u9762\u4E16\u540E\u83B7\u5F97\u597D\u8BC4\u5E76\u62FF\u4E0B\u591A\u4E2A\u5956\u9879\uFF0C\u662FBungie\u9996\u6B3E\u83B7\u5F97\u5546\u4E1A\u6210\u529F\u7684\u6E38\u620F\u3002\u5DE5\u4F5C\u5BA4\u7528\u8D5A\u5230\u7684\u94B1\u642C\u5230\u65B0\u5740\u5E76\u6269\u5F20\u56E2\u961F\uFF0C\u5F00\u59CB\u5F00\u53D1\u300A\u300B\u3002\u636E\u743C\u65AF\u8868\u793A\uFF0C\u300A\u901A\u5F80\u9ED1\u6697\u4E4B\u8DEF\u300B\u4E0D\u4F1A\u51FA\u7EED\u4F5C\u3002"@zh . . . . . . . . . . . . . . . . . . . . . . . . . . . "Pathways into Darkness"@sv . . . . . . . . . . . . . . . . . . . . . "Pathways into Darkness"@pt . . . . "Pathways into Darkness"@en . . . . . . . . . . . . "Pathways into Darkness is a first-person shooter adventure video game developed and published by Bungie in 1993, for Apple Macintosh personal computers. Players assume the role of a Special Forces soldier who must stop a powerful, godlike being from awakening and destroying the world. Players solve puzzles and defeat enemies to unlock parts of a pyramid where the god sleeps; the game's ending changes depending on player actions."@en . . . . . . . "Bungie"@en . . . . "\u901A\u5F80\u9ED1\u6697\u4E4B\u8DEF"@zh . . "Pathways into Darkness est un jeu vid\u00E9o d\u2019aventure et de tir \u00E0 la premi\u00E8re personne d\u00E9velopp\u00E9 et publi\u00E9 par Bungie Software Products Corporation en ao\u00FBt 1993 exclusivement sur Macintosh. Le joueur y incarne un soldat des forces sp\u00E9ciales devant emp\u00EAcher un dieu de se r\u00E9veiller et de d\u00E9truire le monde. Pour cela, le joueur doit progresser dans la pyramide o\u00F9 dort le dieu en r\u00E9solvant des \u00E9nigmes et en combattant des ennemis. Le jeu est au d\u00E9part con\u00E7u par Bungie comme une suite de Minotaur: The Labyrinths of Crete mais ses d\u00E9veloppeurs d\u00E9cident finalement de cr\u00E9er un sc\u00E9nario in\u00E9dit . Le jeu est programm\u00E9 par Jason Jones, les environnements et les cr\u00E9atures ayant \u00E9t\u00E9 cr\u00E9\u00E9es par Colin Brent . \u00C0 sa sortie, Pathways into Darkness est tr\u00E8s bien re\u00E7u par la presse sp\u00E9cialis\u00E9e et il d\u00E9croche de nombreuses r\u00E9compenses. Il devient ainsi le premier succ\u00E8s commercial du studio, permettant \u00E0 Jason Jones et Alex Seropian de d\u00E9m\u00E9nager \u00E0 Chicago et de recruter des collaborateurs."@fr . "Pathways into Darkness"@en . . . . . . . . . . . . . . . . "18052"^^ . . . . . . . . "Pathways into Darkness \u00E9 um jogo eletr\u00F4nico de aventura de tiro em primeira pessoa desenvolvido e publicado pela Bungie em 1993 para computadores pessoais Apple Macintosh. Os jogadores assumem o papel de um soldado das For\u00E7as Especiais que deve impedir que um ser poderoso e divino desperte e destrua o mundo. Os jogadores resolvem quebra-cabe\u00E7as e derrotam os inimigos para desbloquear partes de uma pir\u00E2mide onde o deus dorme; o final do jogo muda dependendo das a\u00E7\u00F5es do jogador."@pt . . . . . . . . . . "Pathways into Darkness"@ru . . . . . . . "Pathways into Darkness"@en . "Pathways into Darkness \u00E4r en uppf\u00F6ljare till Minotaur fast ist\u00E4llet f\u00F6r att n\u00F6ja sig med tv\u00E5 dimensioner gjorde man spelet till ett 3D-spel som skilde sig fr\u00E5n de flesta konkurrenterna genom att inneh\u00E5lla en lite tyngre story \u00E4n vad som var vanligt. Denna artikel om datorspel saknar v\u00E4sentlig information. Du kan hj\u00E4lpa till genom att l\u00E4gga till den."@sv . "Pathways into Darkness"@fr . . . . . . . . . . . . . . . . . . . "Pathways into Darkness \u2014 \u043F\u0440\u0438\u043A\u043B\u044E\u0447\u0435\u043D\u0447\u0435\u0441\u043A\u0430\u044F \u043A\u043E\u043C\u043F\u044C\u044E\u0442\u0435\u0440\u043D\u0430\u044F \u0438\u0433\u0440\u0430, \u0448\u0443\u0442\u0435\u0440 \u043E\u0442 \u043F\u0435\u0440\u0432\u043E\u0433\u043E \u043B\u0438\u0446\u0430, \u0440\u0430\u0437\u0440\u0430\u0431\u043E\u0442\u0430\u043D\u043D\u0430\u044F \u0438 \u0432\u044B\u043F\u0443\u0449\u0435\u043D\u043D\u0430\u044F \u043A\u043E\u043C\u043F\u0430\u043D\u0438\u0435\u0439 Bungie \u0432 1993 \u0433\u043E\u0434\u0443, \u044D\u043A\u0441\u043A\u043B\u044E\u0437\u0438\u0432\u043D\u043E \u0434\u043B\u044F \u043F\u0435\u0440\u0441\u043E\u043D\u0430\u043B\u044C\u043D\u044B\u0445 \u043A\u043E\u043C\u043F\u044C\u044E\u0442\u0435\u0440\u043E\u0432 Apple Macintosh. \u0412 2013 \u0433\u043E\u0434\u0443 \u0438\u0433\u0440\u0430 \u0431\u044B\u043B\u0430 \u043F\u0435\u0440\u0435\u0438\u0437\u0434\u0430\u043D\u0430 \u0434\u043B\u044F \u0441\u043E\u0432\u0440\u0435\u043C\u0435\u043D\u043D\u044B\u0445 \u0432\u0435\u0440\u0441\u0438\u0439 macOS \u0432 \u043A\u0430\u0447\u0435\u0441\u0442\u0432\u0435 \u0431\u0435\u0441\u043F\u043B\u0430\u0442\u043D\u043E\u0433\u043E \u043F\u0440\u0438\u043B\u043E\u0436\u0435\u043D\u0438\u044F, \u0434\u043E\u0441\u0442\u0443\u043F\u043D\u043E\u0433\u043E \u0447\u0435\u0440\u0435\u0437 AppStore."@ru . "\u300A\u901A\u5F80\u9ED1\u6697\u4E4B\u8DEF\u300B\uFF08\u82F1\u8BED\uFF1APathways into Darkness\uFF09\u662FBungie\u5DE5\u4F5C\u5BA41993\u5E74\u4E3A\u82F9\u679C\u516C\u53F8\u9EA6\u91D1\u5854\u4E2A\u4EBA\u8BA1\u7B97\u673A\u63A8\u51FA\u7684\u7B2C\u4E00\u4EBA\u79F0\u5C04\u51FB\u5192\u9669\u7535\u5B50\u6E38\u620F\u3002\u73A9\u5BB6\u64CD\u7EB5\u7279\u79CD\u90E8\u961F\u519B\u4EBA\u89D2\u8272\u89E3\u5F00\u8C1C\u9898\u5E76\u6253\u8D25\u654C\u4EBA\uFF0C\u5C06\u91D1\u5B57\u5854\u5404\u5C42\u89E3\u9501\uFF0C\u76EE\u7684\u662F\u9632\u6B62\u5176\u4E2D\u6C89\u7761\u7684\u5F3A\u5927\u795E\u7075\u82CF\u9192\u5E76\u6BC1\u706D\u4E16\u754C\u3002\u6E38\u620F\u7ED3\u5C40\u53D6\u51B3\u4E8E\u73A9\u5BB6\u64CD\u4F5C\u3002 \u300A\u901A\u5F80\u9ED1\u6697\u4E4B\u8DEF\u300B\u8D77\u521D\u7684\u5F00\u53D1\u8BBE\u60F3\u662F\u300A\u300B\u7EED\u4F5C\uFF0C\u540E\u6765\u6539\u4E3A\u539F\u521B\u5267\u60C5\u3002\u4E3A\u6E38\u620F\u7F16\u7A0B\uFF0C\u6E38\u620F\u73AF\u5883\u548C\u5404\u79CD\u751F\u7269\u5927\u591A\u662F\u4ED6\u7684\u670B\u53CB\u79D1\u6797\u00B7\u5E03\u4F26\u7279\u5F00\u53D1\u3002\u6E38\u620F\u5728\u652F\u6301\u7684\u82F9\u679C\u7535\u8111\u578B\u53F7\u4E0A\u53EF\u4EE5\u5B9E\u73B0\u4E09\u7EF4\u6750\u8D28\u8D34\u56FE\u548C\u7ACB\u4F53\u58F0\u97F3\u6548\u3002\u300A\u901A\u5F80\u9ED1\u6697\u4E4B\u8DEF\u300B\u9762\u4E16\u540E\u83B7\u5F97\u597D\u8BC4\u5E76\u62FF\u4E0B\u591A\u4E2A\u5956\u9879\uFF0C\u662FBungie\u9996\u6B3E\u83B7\u5F97\u5546\u4E1A\u6210\u529F\u7684\u6E38\u620F\u3002\u5DE5\u4F5C\u5BA4\u7528\u8D5A\u5230\u7684\u94B1\u642C\u5230\u65B0\u5740\u5E76\u6269\u5F20\u56E2\u961F\uFF0C\u5F00\u59CB\u5F00\u53D1\u300A\u300B\u3002\u636E\u743C\u65AF\u8868\u793A\uFF0C\u300A\u901A\u5F80\u9ED1\u6697\u4E4B\u8DEF\u300B\u4E0D\u4F1A\u51FA\u7EED\u4F5C\u3002"@zh . . . . . "Pathways into Darkness \u00E4r en uppf\u00F6ljare till Minotaur fast ist\u00E4llet f\u00F6r att n\u00F6ja sig med tv\u00E5 dimensioner gjorde man spelet till ett 3D-spel som skilde sig fr\u00E5n de flesta konkurrenterna genom att inneh\u00E5lla en lite tyngre story \u00E4n vad som var vanligt. Denna artikel om datorspel saknar v\u00E4sentlig information. Du kan hj\u00E4lpa till genom att l\u00E4gga till den."@sv . . .