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Shining Wisdom is an action-adventure game developed by Sonic! Software Planning and published by Sega for the Sega Saturn. It was the last game in the Shining series to be developed for the Sega Genesis/Mega Drive, but was reworked for the Saturn late in development. Because of this, it is more typical of the Genesis library than the Saturn library in its basic approach, rendering characters and backgrounds exclusively in 2D (albeit at a higher resolution than would be possible on the Genesis) and utilizing mechanics which mostly follow the rules of a two-dimensional world. This approach was seen as dated by critics, and it was met with mixed reviews, with some seeing it as a decent holdover title due to its massive length.

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  • Shining Wisdom
  • Shining Wisdom
  • Shining Wisdom
  • Shining Wisdom
  • Shining Wisdom
  • シャイニング・ウィズダム
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  • Shining Wisdom (シャイニング・ウィズダム) est un action-RPG sorti sur Saturn en 1995 au Japon et en 1996 aux États-Unis et en Europe. Ce jeu a été développé par Sonic! Software Planning et publié par Sega. Il fait partie de la série Shining.
  • Shining Wisdom (シャイニング・ウィズダム Shainingu Uizudamu?) è un videogioco di ruolo d'azione pubblicato per Sega Saturn. È parte della serie di videogiochi della SEGA Shining.
  • Shining Wisdom (シャイニング・ウィズダム Shainingu Wizudamu?) é um jogo de ação e aventura desenvolvido pela Sonic! Software Planning e publicado pela Sega para o Sega Saturn.
  • Shining Wisdom is an action-adventure game developed by Sonic! Software Planning and published by Sega for the Sega Saturn. It was the last game in the Shining series to be developed for the Sega Genesis/Mega Drive, but was reworked for the Saturn late in development. Because of this, it is more typical of the Genesis library than the Saturn library in its basic approach, rendering characters and backgrounds exclusively in 2D (albeit at a higher resolution than would be possible on the Genesis) and utilizing mechanics which mostly follow the rules of a two-dimensional world. This approach was seen as dated by critics, and it was met with mixed reviews, with some seeing it as a decent holdover title due to its massive length.
  • 『シャイニング・ウィズダム』は、1995年8月11日に日本のセガから発売されたセガサターン用アクションロールプレイングゲーム。 同社による『シャイニング・シリーズ』の第4作目(携帯型ゲーム機を含めると第7作目)。主人公のマルスを操作し、ダークエルフ一味による災いの巨人復活の計画を阻止する事を目的としている。CGレンダリングのキャラクターを用いて滑らかな戦闘アニメーションを実現した事が特徴。 開発はソニックが行い、前作となるメガドライブ用ソフト『シャイニング・フォースII 古えの封印』(1993年)に引き続きプロデューサーは高橋宏之、ディレクターは田口泰宏、音楽は武内基朗が担当している他、キャラクター・デザインは漫画家のが担当している。 スーパー32X用ソフトとしての発売も検討されたが中止となった。また、後に同シリーズの続編として『シャイニング・ザ・ホーリィアーク』(1996年)が発売されたが、ゲームシステムは全く異なり本作とはストーリー上の繋がりはない作品となっている。
  • Shining Wisdom (シャイニング・ウィズダム Shainingu Wizudamu) es un videojuego de acción-aventura presentado para la consola Sega Saturn. Es el último que creó Motoaki Takenouchi, dejando con este largos años de trabajo.
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